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eBay Network Audit

Large-scale visualization of the eBay network.

Using data to inform a redesign

Zoomed out version of the seventeen foot poster

Large-scale visualization of the eBay network, including key monetization flows, identification of flows that could be optimized, and organizational and information architecture change recommendations.

I consulted with Tangible UX to audit eBay’s key user flows. My partner and I audited their entire network. We created an information graphic that leadership and individual teams used to reimagine their Buy, Sell, Help, Support, and Community experience and set them up for success in their redesign.

The result was a series of information graphics and a seventeen-foot poster kept in several locations on the eBay campus.

Team:
Aynne Valencia
Andrew Lynch
James Young

My role:
Design strategy
Design Research
Information Design
Visual Design

Buy Flow diagram detail

Close up of one of the sections

Legend detail

Detail of the legend describing what the symbols mean

Clients exploring the diagram

 

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California Migration Museum Tours

Migrant Footsteps is a series of free, immersive audio stories guided by audio, music, and augmented reality.

Turning a neighborhood into an immersive history experience

California Migration Museum Tours

Mobile Application

Screen shots from the Chinatown Town mobile application

The California Migration Museum (CMM) was founded in 2021 to build hands-on, immersive content that tells the rich and complex story of how migration has shaped California in profound ways – and how it continues to do so. Migration is California’s story — and CMM explores this complex history of not only welcome but also exclusion, displacement, and resistance, asking challenging questions about who “we” are — and who we want to become.

Migrant Footsteps tours spark thought-provoking conversations that can help change entrenched narratives around contemporary migration issues.

Cinema Box

I created this installation in a cafe in the Mission District that shows a video on the Columbian immigrants who came to San Francisco in the late 1950s and started the coffee roasting business that fueled the West Coasts cafe culture.

Project Goals:   

Tapestry

I created this tapestry  hung in a window of Old Shanghai Chinese gift shop in Chinatown.  When a user points their camera at this tapestry while using the app, it triggers an augmented reality overlay thats shows what the street looked like in 1890 Chinatown.

Walking Cinema, a production company that created immersive experiences, hired me to work on a mobile application supporting an immersive tour.

The California Migration Museum (CMM) partnered with Walking Cinema to create a “virtual museum” featuring migration stories—an immersive audio-led history tour with supplemental augmented reality and video experiences triggered by location and physical objects.

Process:
I had created a mobile application from a prior project, Before the Bulldozers for the Smithsonian, which was used as a framework for the CMM application. I also made several physical artifacts to create “trigger” objects to launch short video stories or augmented reality experiences. 

Team:
The Walking Cinema team comprised a Director responsible for the audio and film production, a producer who recorded and gathered stories, a mobile app developer, voice actors and historians and a junior designer who focused on the augmented graphics production.

I  was the lead designer responsible for the application design, visual design, and set design for installations throughout the city.

The CMM team designed their website.

Outcome:
Four mobile apps, three immersive stories and several installations. 

Migrant Footsteps is a series of free, immersive audio stories that help you discover how migration has shaped every corner of the Golden State. Walk directly into San Francisco's migration stories, guided by audio, music, and augmented reality. Migration is California's story, and Migrant Footsteps brings this history to life.  

 

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Design in the time of a pandemic

This last month has been the most rewarding time I have had in years. I have been delighted to be able to roll up my sleeves and pitch in to help during this crisis.

Going digital, fast.

In the Fall of 2018 I saw an opportunity that I couldn’t possibly turn down.  I saw an opening for the Design Director for the City and County of San Francisco Digital Services.  The fact that I already had a job was certainly a deep complication, but the opportunity to serve the city I love to lead the design team and apply what I have learned all these years in tech and design was too tempting to pass up.

The first few months were an adjustment.  I had a new team who didn’t know me and who I didn’t know either. While I understand the hierarchies and politics of big companies, I didn’t know how to navigate the waters of Government from the inside. I found that the timelines were paced differently than I was used to, and while the problems we were solving were complex, they were not complex in the more experimental/pushing the envelope on technology that I was used to. I thought the biggest challenge ahead of me for 2020 was design operations, scaling the team, and evolving the existing design system. And then, the COVID-19 Pandemic happened. 

The first signs things were changing were so small they were almost imperceptible.  I attended a conference in Milan, Italy, and we discussed the possibility of something major happening, but still, it was in a distant, academic way.  And then came the day we were told to work from home.  And suddenly, everything sped up and slowed down at once.

The city suddenly needed to go digital and fast. In a month or so my team delivered:

High-level UX flow for worker and family first program

SF.gov COVID Response Content News and information for everyone in the city

Workers and Family Fund: A program to help small businesses pay sick leave to employees

Electronic Plan Review: An online Electronic plan review process and service to keep critical building permits moving along 

SF VolunteerAn online service for people to volunteer to help seniors

Screen Shot 2020-04-01 at 11.05.24 AM.png

One of the mentions The Mayor made of a program I worked on.

City TestSF A COVID testing site and the online scheduling tool used to book an appointment and a touch-free communications platform for on-site communications.

My team members worked in the Emergency response command center and created the signage anyone could see throughout the city.

I was delighted to be able to roll up my sleeves and pitch in to help during this crisis. I have been proud and amazed by the team who has been working tirelessly to make this frightening and bewildering situation calmer and organized for the staff of the city and, most importantly, to the residents and businesses of San Francisco that we serve. 

 

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Designing Interfaces 3

Designing Interfaces 3

IMG_9452.jpg

This is the first published book I have worked on. We got the book done in a record 2 months.

It was an honor to have my first book be on such an iconic book with co-author Charlie Brewer and help from Jennifer Tidwell and the team at O’Reilly.

I have another technical book I am writing now which is about designing for entirely new interactions when there are no prototyping tools to design for them. This has been a repeated pattern in my long career in hardware/software and breaking new ground in ways of interacting with products and services.

Designing Interfaces 3


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Food for the Hungry

Emene is an ecosystem that allows FH to conduct client relationship management, service and supply deployment to regions in crisis, and overall measurement, evaluation.  

Team communications and response deployment for humanitarian crisis situations

Login screen and main menu

About the Product & Service

Emene is a system designed for FH (Food for the Hungry).  Emene is an ecosystem that allows FH to conduct client relationship management, service and supply deployment to regions in crisis, and overall measurement, evaluation.  

Emene aka; Xindicate is the white label version of this measurement & evaluation system for Global Aid providers.  This service and digital system enables NGO field staff to enroll aid participants, distribute goods, money and services, track where aid is most needed, record activity, send metrics and evaluate program metrics. 

This product launched in 2017 for use in Central Africa (Tanzania, Ethiopia and Democratic Republic of Congo as a beta pilot for Food for the Hungry in cooperation with USAID global NGOs.

Role:  Service design, visual design, interaction design

The entire system is comprised of a desktop web service that shows program analytics, an android tablet application experience used for large scale client registration and crisis deployment and an android mobile application that allows for remote, ongoing client data collection and supply distribution.

Team leader using the cards to take attendance in Tanzania

Team leader using the cards to take attendance in Tanzania

Create new client record flow (online and offline)

Search for client flow

How the system works

Users and touchpoints

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Cooper U

Design strategy for Cooper

Enhancing new lines of business

Reengaging alumni

Cooper design wanted to expand their Cooper U Education design offering. I conducted a market analysis, reviewed competitors, interviewed internal employees, customers and potential customers and conducted a several surveys and three month round of interviews to create a strategy and roadmap for targeting new lines of business.

High level strategic recommendations based on market and customer research

Current customer journey

Experience map

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Pay Pal Personas

PayPal user research

About this project:
PayPal was seeking insights into customer shopping behaviors for the release of their pay-later and one-click payment platforms.

My team gathered their existing customer segments, combined those insights with current market research, and conducted surveys, interviews, and site visits for contextual analysis with customers and potential customers who would use this product feature.

Role: Design research

NOTE: Photos of users and any confidential information have been redacted.

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MBA in a Box

Platform for students and college professors. This desktop and tablet application powers the online learning and communications component for a large university.  

Screen Shot 2019-01-07 at 6.41.05 PM.png
Features

Features

“Classroom” screen

“Classroom” screen

Online education platform tool for Apollo Group
Fjord
Role: Creative Direction, Service Design, Client Lead 

The Brief:
Apollo group was seeking a tablet based solution for online learning for student and teachers.
This touchpoint needed to easily port over content from their existing web platform and needed to keep the existing user interface conventions and metaphors and the architecture needed to adapt to the existing system as much as possible.

Process
This project was a year long engagement. My role was leading the concept and design process and transitioning work to the IOS development team. We had 6 weeks for information gathering, user interviews and identifying business rules and workflow, 6 weeks of rapid prototyping and design validation/co design sessions with users. 4 weeks of application architecture and template design, 2 weeks of visual system design and documentation and 3 weeks of design validation. We then went to development and continued to do user validation and QA.

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Visa - Go Campaign Digital Strategy

Visa global marketing - Go Campaign launch digital strategy

 
Campaign Landing Experience

Campaign Landing Experience

 
Bank cards co-branded for Visa Go

Bank cards co-branded for Visa Go

Point of Sale Branding

Point of Sale Branding

The Brief:
Make Visa the preferred payment method over others at the point of sale. 

I was digital product design director on the team that created a series of strategic programs to make Visa the preferred payment method over cash at the point of sale. 

This project included looking at how Visa can provide compelling online, point of sale and socially oriented
services and experiences that would make the consumer choose Visa. 

The example is below is one of the programs. 

Research Insight: 
Selecting your payment option at point-of-sale is more habit than conscious choice, making it very difficult to change. in Visa World of Change I considered how we might we turn everyday transactions into socially rewarding actions.

Visa World of Change

With every transaction, cardholders donate one penny to a cause they care about. As people around the world join in, pennies add up to big changes, giving cardholders a real reason to use Visa over cash.

Purchase Funnel: Focus on point of transaction
Channels: Targeted point of sale placements and social networks
MCC’s: Inclusive of all categories •Global: Identify charity with global appeal and tailor executions and communication channels based on countries digital lifestyle
POS Considerations: Core to the idea, advertising will focus on POP placements to drive Visa preference at the final step of the transaction

Details:
1. Visa kicks off World of Change by contributing $1 million (in line with FY09 levels) to five charities it already supports.
2. Initially, Visa partners with it’s the top issuer in each of the five markets.
3. Visa/AKQA promotes the program through PR and recruits cardholders with advertising and direct mail.
4. Cardholders join the program by registering their Visa card with the issuer and choosing a favorite cause.
5. POS signage reminds cardholders to use the card over cash and competitors. Each month the issuer adds a penny per transaction to the cardholder’s bill and forwards the total to the designated charity.
6. Issuers forward contribution data to Visa for display on the World of Change site.
7. Cardholders recruit friends through social networks and track progress online.
8. As the program grows, Visa partners with other issuers.

 
 
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